Escape Room in a Box: The Werewolf Experiment

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Program Type:

Games, Summer Reading

Age Group:

Ages 12-18, Ages 19+
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Program Description

Event Details

Escape rooms are exciting immersion experiences in which participants are challenged to find clues, solve puzzles, and crack codes in under an hour if they want to escape. A mad scientist is plotting to turn you and your friends into werewolves. If you and your team members can solve 19 2D and 3D puzzles in an hour, you will be able to escape with your humanness intact! You'll have to work as a team—so put your heads together and let's see if you can escape.

Disclaimer(s)

Attending Children

Children under 8 must be monitored by a guardian who is at least 13 years old to assure the safety and behavior of that child. Children ages 8 and older may visit the library independently provided they are able to care for themselves and are able to understand and follow the Library’s Behavior Guidelines.